OUR INTENSIVE PROGRAM TO Advance Success

Our curriculum includes a grounding in computer graphics basics, traditional art and visual design, followed by extensive experience in 3D graphics and user interface design. Students will learn the soft skills and discipline needed to be a productive creator in the game industry, and develop extensive Technical game art skills to build a top-notch portfolio that will help the graduate land the first job. As well as the graduate will be capable of using different techniques in Game design, level design.

Interactive Media & Game Art Art students in ITI will continue to specialize in their area of interest as well as join a game team where they will spend a significant amount of time working on a team-based project. They will design, create and integrate visual assets. They will enhance the looks, also making the environment more interactive with VFX  for games produced in collaboration with 2D & 3D Game Art and Game Development students while balancing the development of personal projects and a portfolio.

An important aspect of the Technical Game Art major is the collaborative environment of our game studio, where Technical Game Art Track work with their teammates in 2D & 3D Game Art and Game Programming track to build games from start to finish. The game studio replicates a professional game development setting to give you a firsthand understanding of how creative teams collaborate to develop individual game assets and coordinate them into a functional product.

Job Profiles

Interactive Media & Game Art Track aims to graduate professional and well educated artists, that will be capable of working as:

  • Technical Artist

  • VFX Artist

  • 3D Game Rigger

  • Level Designer

  • Texture Artist

  • 3D Game Artist

  • Game UI Designer

  • 3D Modeler

  • 2D & 3D Animator

  • Texture Artist

Interactive Media & Game Art Track graduates are well-educated, ready to market and capable of using the latest techniques to create different games applications.

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1

Introductry Phase

  • Game Art Foundation
  • Introduction to Games
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2

Foundation Phase

  • 2D Animation for Games
  • Anatomy and Character Design
  • Digital Painting
  • Environment Design
  • Vector Art for Games
  • Video Editing and Motion Graphics
  • 3D Modeling for Games
  • 3D Texturing for Games
  • Digital Sculpting
  • Unity Game Engine Fundamentals
  • Unreal Engine Fundamentals
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3

Design Phase

  • Design Thinking
  • Game Design
  • Game Level Design
  • UI & UX  Design
  • Agile Software Development Methodologies
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4

Production Phase

  • 3D Animation for Games
  • 3D Rigging for Games
  • 3D Character Production Workflow
  • 3D Environment Production Workflow
  • Unity Game Engine Advanced
  • Game Production and Project Management